Sound on minecraft broken after downloading mods






















People still use magic launcher??? And for some reason, when I try to download any mod manually using a compressor the files would not save. But every time I try opening something in the program without decompressing, it always shows this warning message that I do not understand.

It might be a problem on the application. I suggest you try something else rather than Magic Launcher. I've heard it's caused many problems before. To start, I have 1. I also don't have the sounds, but I verified it - they're not downloading. It's not a direct link! It's a download page, so one can at most download the "wait 5 seconds" webpage I checked the sounds folder, it's full of 6.

I humbly suggest to introduce one of these four solutions:. The hash of the links changes each day to prevent hotlinking. Something Creeperhost does. The resources ARE online for people to download and install. The freezing I'm not too sure what's up with that, but I'll see what I can do.

There are resource files that I need. Well, it does not really matter now because my computer is getting a new hard drive.

Well, Well thanks anyway for the help, help iChun. Simple solution: include all the resource files in main zip file to start with. Since the main zip AND the resources are all hosted on creeperhost anyway, I don't see how there's any benefit to keeping them separate, especially if it's going to cause all these problems.

At the very least It's refreshed each day, Creeperhost does that to prevent hotlinking. The mod knows where to look for the direct URL. I'm playing an old modpack and there are no sounds from the Portal Gun mod. I suspect that the URLs may no longer be functional. Skip to content. Star 1. New issue.

Jump to bottom. Copy link. Are the files being downloaded? Tried both standard and external. A black screen, with the music still playing, was all I got. None of the usual Skyrim tricks—switching to fullscreen borderless mode, running it as an administrator with Windows 7 compatibility on—seemed to help, and then I found a post from modder Joseph Russell , the creator of Lucien, who has figured what's causing out the issue.

Turns out other players are having the same crash, which is caused by the latest build of Skyrim running scripts faster than previous ones did. This causes problems with mods, like Russell's, that rely on them. Whether you bought the Anniversary Edition or not, your version of Skyrim Special Edition has automatically updated to one built with a new compiler, Visual Studio rather than Visual Studio And that seems to have made it slightly too efficient for its own good.

As Russell explains, the problem "was coming from my patchless interaction system, which checks the player's mods when they load the game and fills aliases with NPCs from other mods, such as Inigo. However, as the script was running so fast, Inigo's reference hadn't had time to load, so the script was attempting to fill the alias with a NULL, causing a crash.



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