Star wars battlefront 2 mods free download 2017






















After activation, not only do you have infinite health, but also enemies. Timuraka said:. Click to expand SladeTeck said:. You should only use it in Single Player, Skirmish, or the offline version of Skirmish, will do this. Fenriswolf New Member. Joined Nov 9, Messages 5 Reaction score 0. Health in Single Player. Joined Jun 13, Messages 10 Reaction score 1. Me either, Inf Health does not work. Yeah needs an update to fix infinite Health, hope MAF updates it soon.

Fenriswolf said:. BranIsToll New Member. Joined Mar 24, Messages 4 Reaction score 1. When I activate it everyone has inf. StarWar2 New Member. Joined May 5, Messages 1 Reaction score 0. New trainer added. Joined Jan 18, Messages 62 Reaction score Of course that's pretty much the way it was for all of us, wasn't it?

All that breeding, all those years of training, it doesn't really prepare you for the all the screaming, or the blood, does it? Frankly I'm amazed we ever made it past the first hour, never mind the first day. Incredibly, the st survived the crucible of Geonosis, emerging battle-hardened, and ready for whatever the war would throw at us. In Campaign Mode, the player follows the campaigns of the st Legion as told through the st Journal.

As players progress through the game, they play as a clone trooper during the reign of the Republic and as a stormtrooper during the reign of the Empire. The action brings players to multiple planets through a story arc that stretches from the dawn of the Clone Wars to the formation of the Empire and later, bridging the gap between Episodes III and IV.

Unlike the first Battlefront, Battlefront II's campaign gives players certain objectives with a given number of reinforcements with the enemy's reinforcements unlimited and an occasional time limit rather than playing an ordinary conquest match.

The game also gives the option to skip space missions. See also: Operation: Knightfall. Certain levels of the campaign require the elimination of an important person or persons in order to win the battle.

In this new mode, players build and maintain fleets and try to achieve galactic dominance by conquering enemy worlds. A map of the galaxy shows planets controlled by the player, enemy-controlled planets, and pockets of empty space. Since there is only one map per planet except Tatooine, even though Jabba's Palace is not in this mode Planets can only be controlled by one side or the other, unlike the first game, where planets could be neutral. If an enemy capital ship is in orbit around the planet, the battle begins in space; otherwise a skirmish begins on the surface.

A space battle also ensues if two enemy fleets meet in empty space. In space battles, the losing faction loses their fleet. If the victor is attacking a hostile planet, a ground battle begins directly after the victory. At the end of the battle, a summary shows what has occurred and displays how many credits were earned in the battle.

The credit values for winning and losing vary based on the planet conquered as well as the number of planets already controlled by the faction. Each faction begins with one fleet. The cost to build more fleets depends on the number of fleets already in play. For example, Team 1 owns one fleet and wants to purchase another for credits.

Team 1 then wishes to buy another fleet, which costs credits. Each faction begins with the basic trooper for land battles and the pilot for space battles. They also begin with credits. At the beginning of any turn, the player has the option to purchase another class. The costs vary based on the class. The bonuses return from the first game, although more strategy is involved.

These bonuses can be used to aid their forces, protect command posts, or harm enemy units. However, once the bonus has been used it will need to be bought again. A player can have a maximum of 3 bonuses at a time. There are four different starting scenarios. A celebration with fireworks is held on Endor , Naboo , and Tatooine. Heroes of Yavin are seen reunited. Note: This is the only canon ending to a scenario due to the events of the Original Trilogy.

Anakin Skywalker becomes a Jedi Master. The clones remain loyal to the Republic and the Jedi Order. Obi-Wan " a variation of the " Battle of the Heroes " is played. The Imperials push back the Rebel forces on Endor and defeat them in a space battle as well. The Emperor and Darth Vader rule the Galaxy. Then they lead an attack on the Jedi Temple with Darth Sidious as their leader.

Anakin and Count Dooku are shown dueling on Mustafar. Dooku kills Anakin on a bridge above a lava reservoir. Darth Maul and Jango Fett are show to be alive and well, battling the Republic on various planets.

General Grievous hunts down and kills the remaining Jedi. However, both are unplayable without modding the game. Hunt mode operates much like Assault mode. An army of indigenous forces e. This mode is somewhat unbalanced, as some forces are stronger than others; for example, the Endor scenario pits rock-wielding Ewoks against the scout trooper. The Ewoks are technically more powerful due to the scout trooper's role in the game as sniper infantry. Capture the Flag, or CTF for short, is another mode available for play on all maps including space maps.

In CTF, two factions try to capture a flag and return it to a base. Points are awarded to the team for the number of flags recovered. Winners are determined by the number of flags captured, either by a set number of captures or a time limit. When a Jet or Dark Trooper picks up the flag they can't fly. Droidekas cannot pick up the flag while in ball mode.

Some rules vary depending on the variations present in the game, 1-flag and 2-flag. In 1-flag CTF, a neutral flag is placed approximately halfway between each faction's bases. The objective is to capture the flag and bring it to the opposite faction's base.

It involves two factions which both hold a flag at their respective bases. The player must steal the flag from the enemy's base and return it to their own base. This mode, taking place only on the Mos Eisley map, pits multiple copies of the game's playable Heroes against multiple copies of the playable Villains.

The game plays out much like a Space Assault mode battle: the two teams battle each other to gain a set amount of points. The team to reach that number first wins. It plays out with the Heroes controlling the sea wall and Villains attacking from the island. This mode is only available on the PC in single player mode on the Kashyyyk, Hoth, and Geonosis maps. The idea is similar to Assault mode. When the player's team is the first to reach a certain number of points, victory is declared.

The mode also limits the command posts, so that none can be captured or lost. The difference between XL and Assault is that in Assault there are always obtainable points for each team, while in XL there can be more than soldiers on each side. This mode is only available in the PC version because the PC is the only system able to calculate the huge numbers of entities. A total of eight classes are available to play — six for land, two for space.

Each offers a different battlefield function. Almost all classes are identical for each faction, keeping the game balanced. The "Unique" class is different for each side and varies with the map.

In the instant action mode you can add units if points increase like wookiee warrior or CIS Magna Guard. The Trooper , or Soldier Class is a well-rounded class that serves as the keystone of the armies. They have a notable weakness against Vehicles, but can destroy one in groups, and are effective in nearly every situation, from close combat firefights to long range suppressive fire.

They carry blaster rifles which are effective at short, medium, as well as long ranges. These soldiers also carry 4 thermal detonators , while other classes can only carry 2. Because of their rapid-fire blaster rifles, troopers are often the frontline troops and are best at taking out enemy infantry head-on. They are fairly well-balanced in terms of speed, firepower, and endurance.

The Heavy Weapons Class is a common division in most armies. It consists of soldiers armed with missile launchers that are able to lock-on and home in on vehicles, primarily used to destroy vehicles and turrets.

They also carry two thermal detonators, mines, and a light blaster pistol for short-range protection. As one of the heaviest units, they have one of the highest endurance and defense and can sustain a lot more damage than units from other classes. They are, however, one of the slowest units in the game, and as their launchers cannot lock on to non-vehicle targets and require reloading after each shot, they are not well suited for dealing with groups of enemy infantry.

In addition to their missile launchers, heavy troopers are equipped with a standard blaster pistol as a side-arm, thermal detonators, and proximity mines. These mines emit an obvious red-glow and will not be set off by a teammate, although it can still kill them if they are caught in the blast radius. The Sniper Class consists of snipers who are equipped with extremely high powered long-range rifles.

It takes a single headshot to kill every unit except Heroes and droidekas. Often, snipers operate in elevated positions, away from the center of battle, where they can quietly eliminate an entire team without being noticed.

They are the ultimate unit for long-range fighting and also work well at medium ranges and can also deploy auto-turrets for extra defense. While their long-range sniper rifles make them effective units in dealing with infantry, they also make them the weakest units in taking out vehicles and enclosed turrets, being able to deal practically no damage to artillery. Moreover, their rifles are light and quick at aiming even at close ranges, but the slow rate-of-fire and light armor make them nevertheless inefficient at directly facing groups of soldier units.

Being the lightest troops in the game, they have the fastest speed at the cost of having the least endurance. The Engineer Class are the troopers called to provide battlefield repairs and act as medics and ammo suppliers.

It consists of engineers or technicians who carry handheld shotguns and explosive detpacks , which, unlike the proximity mines of heavy weapon specialists, can be detonated remotely. They also carry fusioncutters, which can repair allied vehicles, construct and repair turrets, or slice into enemy vehicles.

Their shotguns are extremely deadly at close-range, but nevertheless the cost of rate-of-fire usually makes them inferior to the faster firing soldiers. Because of this, engineers mainly serve as support units for the main-line assault units.

Their speed is secondary compared to that of snipers and are also second to them in terms of weakest endurance and defense. Star Wars: Battlefront II introduces an extra special unit class. Each unit within this class have their own unique set of weapons and equipment. Each unit of this class has their own ability to affect those around them, either increasing stats of their teammates or decreasing health of enemies. In contrast to the other previous classes, a player must unlock 8 points in a battle before being able to use a unit from the first special class.

The clone commander's signature weapon, the rapid-firing chaingun, is most effective in more enclosed areas against a small number of enemies. The chaingun is, arguably, the best gun in the game, as it can quickly eliminate multiple enemies under its incredible rate of fire.

However, it has a short delay before firing as its barrels spin up and is ineffective against vehicles and turrets, being comparable to that of the sniper rifle's power on vehicles.

Commanders carry a blaster pistol for short range protection and emergency use if their chaingun is overheated or did not have time to spin up. They can also use Rally to temporarily boost all nearby friendly troops' morale and increase their resistance to damage, thus a team is at its most effective when traveling with a Clone Commander. In addition, they have a recon droid to serve as short-range reconnaissance.

The recon droid, although is has a limited period of time before exploding, can defend itself with a weak blaster or a self-destruct mechanism. Unfortunately, deploying a recon droid renders the user immobile and completely vulnerable to enemy fire while the droid itself is often destroyed while preparing to self-destruct, at which point it must remain immobile before detonating. Magnaguards are advanced droids that carry an arsenal of explosive weapons.

Their Bulldog RLR's missiles can lock onto an enemy even infantry and kill in one to two shots, or they could be launched rapidly without locking on. Their radiation launchers are ballistic weapons that dispense projectiles similar to grenades, and is itself a type of grenade launcher, but with almost no splash damage. Like the clone commanders they carry with them recon droids for reconnaissance.

However, the Magnaguards' weapons have limited ammunition and a slower rate of fire, meaning that they are best used to provide supporting fire to supplement its allies. Moreover, they are equipped with one-use neuro poison dispenser, which slowly reduces the health of all nearby units except droids once activated, thereby eventually causing inevitable death.

Imperial officers have an arsenal similar to the Magnaguard's. Their primary weapon is a sonic blaster, quick-firing blasters with a wide-range but very low power, as is typical of sonic weapons in Battlefront. Both occur across three eras: the Clone Wars, with battles happening between the Galactic Republic and therefore the Confederacy of Independent Systems; the Galactic war , where battles between the Rebel Alliance and Galactic Empire take place; and therefore the refore the war between the Resistance and the First Order.

Each faction has its own unique sort of soldiers that players control, like clone troopers for the Republic, battle droids for the CIS, and stormtroopers for the Empire and therefore the First Order; however, all of them control identically.

Every faction also has specific starfighters, which, unlike soldiers, play differently from each other. Battles happen across a spread of maps, and each era has its own exclusive maps. Time needed: 44 minutes.



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