They give you so much to work with and so much to mold to your own story. It all depends on what you want to do and what you want to enforce.
The jungles of Chult are alive with creatures, or a barren wasteland. It can be riddled with disease, or your campaign can be struggling to find drinkable water. You can customize the jungle so your players can find everything one after another, or you can make them work to find hope. Show Comments. Leave a Reply Cancel reply. In this post we have shorltly discuss their overview, review or some important information about this game.
Tomb of Annihilation is a very fantastic game, their role characters, magical weapons are outstanding. They give lots of entertainernment to dnd players. Tomb of annihilation is a powerful game, their story is so adventuring and memorable.
App endix C and a ppendix D has a list of monsters, NPCs and information on where you can discover magical items is mentioned in. Have you ever thought that you could pick up items from the bodies of your fallen foes and use them to enhance your abilities? Perhaps they have a shield crafted from a bulette shell and a sword, an Ankheg leg after their battle with the Cult of Elemental Earth; all of this is possible with this extended monster-manual of the vault of annihilation.
The manual has information on items for all monsters, A to Z. Other things introduced in this manual are Basic rules of the creature loot, loot claim check, and ration amounts. Some items are unviable until they have been crafted. So, the different terminologies for crafting have been explained too in the text.
While you can grab this book from a lot of places, our top-pick remains to be Amazon. Its hit point maximum is reduced by 20 1 for each day the Soul- Port Nyanzaru, Valindra Shadowmantle in the Heart monger has been active a nd decreases by 1 every of Ubtao, the aarakocra of Kir Sabal, Zalkore of Nan- midnight until the Soulmonger is destroyed. If a hu galore, Saja N' baza in Orolunga, and the red dragon manoid's hit point maximum drops to 0, it dies.
Acererak is a powerful lich known and feared throughout A humanoid whose hit point maximum is reduced the multiverse. Much of his past is forgotten, but ancient can't increase or restore it This is true whether the texts assert that he comes from a world called Oerth. When monger or by some other life-draining effect, such as he finds something useful or interesting, he locks it away. Although he's powerful enough to pursue godhood as the touch of a wight, wraith, or similar creature.
Only the de- shiped. He prefers to create evil gods and unleash them struction of the Soulmonger can free the trapped soul. Any spell that breathes life into the dead including re Despite passing up opportunities for godhood, Acererak vivify, raise dead, resurrection, and true resurrection attracts his fair share of followers and worshipers. He automatically fails if cast on a humanoid whose soul doesn't grant spells, nor does he give his devotees much is either trapped in the Soul monger or bas been de- of his precious time.
Mostly he likes to watch them suffer voured by the atropal see "Soul Devouring" below. The Soulmonger does not affect the workings of speak Although he has lived on ma ny worlds and crafted countless demiplanes, Acererak spends most of his time with dead spells or similar magic. The death curse building tombs. He fills each one with treasure to attract has no effect on preexisting ghosts or spirits.
The terror he evokes scars their souls, Tomb ofAnnihilation can be played as written, or you which he traps in his phylactery, the location of which is can make it even more difficult by running it as a meat one of the multiverse's greatest secrets. This mode of play is suitable for experienced Not too long ago by human standards, Acererak found players who have highly optimized characters and who an atropal adrift at the edge of the Negative Plane and don't mind putting those characters in jeopardy for the built the Soulmonger to nourish it to godhood.
The lich sake of a good challenge. It is less ideal for players who chose one of his tombs- specifically the Tomb of the Nine are inexperienced or get anxious at the thought of losing Gods on Toril-to serve as the atropal's nursery.
For more information on Acererak, including his statis tics, see appendix D. You must choose to run the adventure as a meat grinder from the very beginning. This effect ends when the pirate haven ofjahaka Anchorage.
Such locations the Soulmonger is destroyed. Other rules concerning present dangers that, when overcome, prepare the char- death saving throws remain unchanged. When the curse is active becomes trapped inside the Soulmonger. Once a soul becomes trapped in the SouJmonger, it's only a matter of time before the atropal devours it. On a roll of 2 or by defeating monsters. After each game session, add higher, the soul remains trapped in the Soulmonger, at up all the XP earned and distribute it evenly among the least until the next dawn.
A roll of 1 indicates that the party members. If the characters gain enough XP to soul was devoured by the atropal.
A creature whose soul advance a level, encourage your players to level up their is devoured in this horrific manner can't be returned to characters before the next session. Ideally, the charac- life by any means, including divine intervention.
Port Nyanzaru 1st and higher Spells such as commune and divination can be used to 2. Land of Chu It 1st-6th determine whether a soul has been devoured or whether it's still trapped in the Soulmonger. Dwellers of the Forbidden City 5th-8th How many souls must the atropal devour to become 4. Fane of the Night Serpent 7th- 9th a god? It could be thousands or millions. Ultimately it's 5.
Tomb of the Nine Gods 9th and higher the DM's call, but the default assumption is that this apotheosis could take months or years. Conversely, you can hasten level advancement by The death curse means that, for the most part, dead awarding ad hoc XP for making discoveries, completing characters stay dead.
If a character dies and there's no goals, roleplaying well, and surviving or avoiding deadly reasonable way for the player to continue playing that traps. Arly such ad hoc award should be no more than character, you can have the player create a new charac- what the characters would earn for defeating a monster ter. A replacement character should be the same level as with a challenge rating equal to their level.
For example, the rest of the party. As with adventurers than usual to its untamed wilderness. The other XP awards, the amount should be divided evenly player characters are among the earliest to arrive, but among all party members.
It should not be difficult low characters to gain levels at whatever pace suits your to introduce new characters to replace those who have campaign, using the Suggested Character Levels table perished. A new character might be the last surviving as your guide. Con- sure, or someone racing against time to save a loved sequently, it can be hard to gauge what level the char- one affected by the death curse. Work with the player acters will be when they arrive at adventure locations.
In other counters at them until they've reached 5th level, advance words, time is of the essence. The characters are under them to 5th level automatically, or adjust encounters in pressure to find and destroy the Soulmonger quickly, Omu to make the threats easier to overcome.
You have been invited to the home ofSyndra Silvane, a retired adventurer and merchant. If an encounter becomes too much of ushers you into a wood-paneled room with a fireplace, a cakewalk, you can introduce enemy reinforcements.
The darkly paneled walls are hung characters reach Omu in chapter 3. Characters of 9th level will steamroll through chapters A person is seated in an overstuffed chair near the fire. Spend less time on encounters You can't discern a gender, because only the person's in the jungle, and steer the characters toward Omu as head emerges from under a heavy blanket draped over quickly as possible.
Once they arrive, run the adventure the chair, and an embroidered hood and silver mask con as you normally would. Characters at this level will still be challenged by chapters 3 and 4, particularly if you ceal the wearer's face.
Even the person's dry, raspy voice play the yuan-ti as intelligent adversaries. Hold off on provides no clue. The masked speaker is Syndra Silvane.
However, any large settlement will do. If her hit point maximum drops to 0, To get things rolling, read or paraphrase the following Syndra dies and can't be brought back from the dead Introductory text to the players: until the death curse has ended and if her soul hasn't been devoured. Destroying the Soulmonger is the only way to halt the attrition and restore her hit point For the past several days, the talk of the streets and maximum to normal.
Victims grow thinner and weaker request. Roleplay the encounter, paraphrasing the fol- each day, slowly but steadily sliding toward the death lowing information and responding in Silvane's dry, they once denied.
When they finally succumb, they can't cracking voice to the characters' questions: be raised-and neither can anyone else, regardless of "I was an adventurer years ago. I died once and was whether they've ever received that miracle in the past. I have since closed the door on Temples and scholars of divine magic are at a loss to that stage of my life. Clerics have no help to offer. They're stymied by what is happening. If the characters don't know called the SouJmonger.
According to their sources, each other, you can have them meet at Syndra Silvane's the Soulmonger is somewhere in Chult. Mapping the place has always been nigh impos- The party's benefactor is a retired adventurer named s ible, and nothing is known about the region's current Syndra Silvane.
Being a wizard and merchant of no geography beyond a few miles from the coast. I'll pro- incomplete map of Ch ult see the poster map as well as vide it to you if you undertake my mission. Syndra gladly answers their "When you're ready to depart, I will teleport us all to questions to the best of her ability, but she doesn't know Port Nyanzaru, the only major settlement in Chult. She I've been there several times before, so there's little knows Port Nyanzaru well enough to assure characters chance of mishap.
Once there, I'll stay with a friend that they can buy supplies there. He's one of seven merchant princes who rule the city.
If the characters agree, don't bother rolling ing any chances. She fails to mention that other, more to determine the spell's accuracy. Syndra knows the experienced parties of adventurers have been sent to city's Harbor Ward well enough to arrive on target. She Cbult already. All have disappeared. In truth, they fell victim to the perils of Chult tination.
When the characters arrive in Port Nyanzaru, or crossed paths with Valindra Shadowmantle, and skip to the "Arrival" section in chapter 1. In addition, the Player's magic item, delivered upon successful completion of Handbook and the Sword Coast Adventurer's Guide her quest.
At the end of the adventure, each player can contain a number of character backgrounds that are choose an appropriate item, subject to your approval.
U your players are hav- Syndra also expects that the characters will find enough ing trouble fleshing out their cha racters' backgrounds, treasure in Chult to make them as rich as kings. This table appears on the gives each character 50 gp to defray expenses in following page.
Port Nyanzaru. An expeditionary force is headed to Ch ult to find the origin of the curse, and you've decided to join It. Anthropologist Appendix A A wizard-merchant named Syndra Silvane is wasting away, and she has hired you to join an expedition to Chult to fi nd a cure. Syndra believes that your expertise will prove invaluable, and you've wanted to study the cultures there.
Archaeologist Appendix A You have learned that a wizard-merchant is planning an important expedition to Chu It-a place full of lost cities you're anxious to ex- plore.
Your request to join the expedition was approved. Charlatan Player's Handbook After a few successful scams, you've gotten into some trouble with local authorities and criminal gangs. You were about to make a run for it when you heard a rumor that a merchant named Syndra Sil- vane is offering good pay for an assignment far from home. Cloistered Scholar Sword Coast Adventurer's Guide A terrible curse is sweeping across FaerOn, and a dying merchant is gathering adventurers for a bold mission to destroy the source of the curse, which lies deep in the jungles of Chult.
Your expertise could prove helpful, so you've asked to join the expedition. Criminal Player's Handbook Local authorities grant you a fu ll pardon for past crimes.
In ex- change, you are to join an expedition to Chuh and help put an end to the "death curse" affecting several wealthy citizens of the city. Entertainer Player's Handbook Your sponsor is a retired adventu rer and merchant named Syndra Silvanc. A terrible curse has befallen her, and she needs your help to end 1t. The quest will take you to Chuh, a distant and exotic land where you can win fa me and renown. Faction Agent Sword Coast Adventurer's Guide A widespread magical curse threatens to devour the bodies and souls of the living.
The Harpers have learned that its source lies somewhere in Chult. You volunteered to join the expedition. Folk Hero Player's Handbook You've garnered quite the reputation and caught the attention of a merchant and retired adventurer named Syndra Silvane. She wants you to explore Chu It and discover the source of a curse. She has blood ties to your fam ily, and you have an obligation to help her.
To do otherwise could jeopardize your inheri- tance and your future. You've always wanted to visit Port Nyanzaru and see the dinosaur races. They say the jungles are full of riches and danger-tw o things you crave. She's calling in the favor and asking for help. The family is counting on you to fulfill its promise, and you've heard rumors that Syndra is planning an expedition.
Outlander Player's Handbook When you were young, you fled your homeland of Chuh by stowing away aboard a ship. Now you're anxious to return home. A local merchant is mounting an expedition to Chult, and you've ta lked your way into joining it. Player's Handbook A wizard named Syndra Silvane has fallen prey to a magical curse. She's mounting an expedition to ChuIt to end the curse, and she be- lieves your expertise will prove Invaluable.
You're Inclined to agree. Player's Handbook Your superiors in the military recommended you for an important expedition to Chult. The success of the mission is so vital that they promised to make you a captain if you help ensure the expedition's success. On days that receive heavy rain, there's a 25 percent WELCOME TO CHULT chance of a full-blown tropical storm featuring sheets With the exception of a few coastal settlements, Chult of rain, high wind, lightning, tall waves at sea, and im- is untamed tropical wilderness: dense jungles and mense surf along the coast.
Guides who know the condi- snaky rivers ringed by mountains, volcanoes, and sheer tions in Chult recommend hunkering down and staying escarpments. Walls of mountains to the west, south, and put on these days. Travel by river is impossible canoes east shield the interior from the sea and from the view of are swamped by waves within 15 minutes of launching. The rivers are so sluggish that it can be difficult If characters insist on traveling by foot, every c haracter determining which direction is upstream and which is gains l level of exhaustion automatically and must make down.
The rivers pick up speed only where they thunder a successful DC 10 Constitution check or gain another. Skill checks to avoid becoming lost are made with dis- The safest entry points into this overgrown realm advantage on storm days. Along the entire coast, the Bay of Chult be found in Port Nyanzaru, but few of them ever travel is the only spot where travelers can find welcoming civ- more than a hundred yards beyond the city walls. The ilization. The rest of the peninsula is a breeding ground native peoples must be divided into those that are com- for bloodsucking, disease-bearing insects, monstrous monly known and those whose presence is legendary reptiles, carnivorous birds and beasts of every variety, or only suspected.
The first group consists of Chultans a nd murderous undead. The farther one moves from humans , aarakocra, Batiri goblins , dwarves includ- the coast, the more humid, hot, and inhospitable the ing albino dwarves , pterafolk, and tabaxi. In the second land becomes. The are rumored to be making a resurgence in remote areas.
A day without of Winter and an expedition of Red Wizards is hunting rain is rare, but rain varies from a steady mist to drench- for the Soulmonger, but the presence of these bands is ing downpours. Visibility in heavy rain is limited to 50 yards. Beyond Finally, the deep jungle is overrun by skeletons, zom- that distance, only Huge or larger objects can be distin bies, ghouls, and other types of undead.
Everyone in guished. Missile weapon ranges are halved during rain. Ch ult is all too aware of their presence. They have plundered from the jungles, valleys, and mountains of dark skin, black hair, and a rich culture. Driven out of Chult. Among themselves, all Chultans still speak their the jungle by monsters and undead, they took refuge own tribal languages a mix of exhaled and inhaled vow- behind the stout walls of Port Nyanzaru, gave up their els, consonants, and tongue clicks , but any who deaJ dynasties, and united to become a mercantile power in regularly with foreigners also speak Common fluently, the southern ocean, eager to do business with anyone often with a heavy, characteristic accent.
A few Chultans migrated Chultans in Port Nyan. These shields and Zazesspur. In The lines of kings and queens that once held political melee, they favor the traditional yklwa pronounced sway throughout Chult have been mostly wiped out YICK-ul-wah , a short, broad-bladed, one-handed, spear- by time, war, calamity, and misfortune.
They've been like weapon. For more information about the yklwa, see replaced by Chultan merchant princes who learned the "Buying a Special Item," page Tribes of aarakocra live atop the mountains and pla- Chultans dress in light, colorful clothing appropriate teaus of Chult.
Aarakocra leaders are skilled dancers for the tropical climate. They trade in gold, gemstones, who use their dances to inspire their followers as well jewelry, textiles, spices, rare herbs, ivory, wood, unre- as cast spells.
They have a reputation for aiding explorers who You can use the following lists to create Chultan NPC are lost, sick, or in some other trouble, provided those names on the Ay. Some Chultans adopt their old dynastic explorers aren't intent on plundering Chult's natural re- names as surnames.
The aarakocra are natural enemies of pterafolk and the gargoyles of Omu. Little is Dynastic Names: Agolo, Atazi, Balaka, Bolele, Dawa, known beyond that, however, because the cliffside struc- Ekulu, Hakal, lmbogoro, jaharwon, M'wenye, Natombe, tures are so difficult to reach from the ground. The aara- Ngore, Oboko, O'tamu, Sahandl, Talro'a, Utugelu, Yu kocra there shelter the last descendants of Omu's royal dan, Zuberi family, who hope to someday restore their reign.
A Batiri tribe is ruled by a queen use the goblin boss statistics. When a queen dies, fighting ensues until a new queen emerges victorious and proclaims herself ruler of the tribe. While the Batiri have many cultural and mythical aspects that make them unique, they behave essentially like other goblins; they are superstitious, cruel, suspicious of out- siders, fractious among themselves, and just as likely to torture and eat other humanoids as they are to trade with them.
They are not only sadistic but highly creative in their tortures. For example, they enjoy tying enemies to trees, dousing them in honey, and leaving them to be devoured by insects over the course of several days, if a larger predator doesn't finish them off first. War Masks. Batiri warriors wear oversized wooden war masks into combat. Each goblin paints and dec- orates its own mask to make it look as fearsome as possible. Aside from intimidating enemies, these masks serve the same purpose among the Batiri as coats of arms among noble knights ofFaerOn.
Batiri of oppos- ing tribes might not know an enemy's given name, but they'll know Snarling Crocodile or Fanged Ape. Battle Stacks. Batiri warriors sometimes ride on each other's shoulders in battle, in a formation known as a battle stack.
These can be up to nine goblins tall. Each goblin tracks its hit points individually, but the stack moves and makes ability checks, attack rolls, and saving throws as one creature.
Only the goblin at the top of the stack can attack, and only the goblin at the bottom cao move all goblins stacked on its shoulders move with it. The goblin at the top makes all Intelligence, Wisdom, and Charisma ability checks and saving throws for the stack. The goblin at the bottom makes all Strength, Dexterity, and Constitution ability checks and saving throws for the stack.
A battle stack can't jump, but it can grapple or shove another creature, swing from vines, and use the Dash, Disengage, Dodge, and Hide actions. If the stack succeeds on a DC 10 Dexterity saving throw, it remains intact albeit one gob- Most of the shield dwarf strongholds beneath Cbult lin shorter. On a failed save, the stack collapses and all were destroyed by intense volcanic activity. Hundreds of the goblins fall prone in a 5-foot-square space.
A tion to climb onto the shoulders of another willing gob- few made it to Port Nyanzaru, where they remain to this lin within 5 feet of it. Other goblins can join an existing day. Some of these survivors are albinos see appendix battle stack in the same way. A goblin can use its action D for more information. Twenty frost giants came to Cb ult in search of the Ring The Batiri invented battle stacks as a way to combat of Winter.
Their ship is anchored north of Kitcher's In- creatures much larger than themselves as well as a way let, and teams of frost giants are scouring the jungle for to reach enemies in trees.
The battle stack formation signs of the ring and its wearer, Artus Cimber. A female has the added effect of making the puny goblins appear frost giant named Drufi leads the hunt. So far the frost taller and more fearsome to their larger enemies. Bat- giants have gone about their business unnoticed, but it's tle stacks are not effective against other ground-based only a matter of time before they encounter a Flaming threats, since all but the topmost goblin give up their Fist patrol from Fort Beluarian.
The frost giants hate attacks and mobility to be part of the stack. Chult and its climate, but they won't give up the search for the ring no matter what the cost. Tabaxi minstrels are seldom met outside Port tered throughout the jungle. They build their primitive Nyanzaru. Appendix D includes statistics for both. They pepper Monsters for tabaxi racial traits. A few are willing to help ex- Over a century ago, the warlord Ras Nsi raised an plorers in exchange for food or treasure.
Evil or not, undead army to conquer the city of Mezro. The army grungs warn away intruders by hanging the bodies of consisted mainly of dead Chultans raised as zombies slain foes from trees at the edge of their territory. Ras Nsi and his Some Chultan guides are aware of one grung village legion were defeated and driven back into the jungle.
For more planeshifted away, and Ras Nsi was stripped of his god- information on this village, see "Dungrunglung,'' page given powers. Declaring himself an enemy of the world, Appendix D contains additional information he threw his lot in with the yuan-ti. The remnants of on grungs. To make matters worse, These malevolent flying reptilian humanoids swoop Acererak filled out their ranks with horrible undead down on unsuspecting prey, steal what they can, and creatures such as girallon zombies and tyrannosaurus retreat to their high lairs to gloat over their stolen loot.
As the atropal feeds them the nickname "terror folk" among other races of on the souls of the dead, it grows in power.
Eventually, Chult. They are natural enemies of the aarakocra. See it will become powerful enough to control these raven- the pterafolk entry in appendix D for full details. Until then, the undead hordes of Chult have no leader. Some Chultans refer to Chultans infected with weretiger lycanthropy haunt them as "cat folk" or "leopard people.
Everyone in Port wound up in Chult after escaping from slavers. They Nyanzaru has heard this rumor, but not all believe it. A few work as Weretiger prides avoid outsiders, including adventur- guides out of Port Nyanzaru. Others enter the jungle ers, but a few evil weretigers enjoy making a sport of in small groups to hunt grungs and goblins for their hunting intruders who come to plunder their land.
Since own purposes. These evil wcreligers usually worship Malar, the A central figure in Chult's history is the greater god Ubtao, god of the hunt. Others continue worshiping whatever who long protected the land and Chultan civilization. But deities they revered before becoming lycanthropes. Ubtao grew angry over his worshipers' endless warring and their reliance on him to solve all their problems.
When ari,'' page 60 , the yuan-ti claimed the ruins of Omu he left, the Chultans suffered a crippling spiritual blow, as their demesne. Their spies in Port Nyanzaru keep but eventually the disunited, warring tribes learned to put a wary eye on the merchant princes, would-be trea- aside their petty conAicts and unite as one people. To this sure hunters, and adventurers.
Characters might also day, the dinosaurs of Chult are still revered as Ubtao's encounter yuan-ti purebloods, yuan-ti malisons, and sacred children by many Chultans, even though Ubtao himself is no longer popular. Including ones introduced to them by missionaries from The yuan-ti of Omu believe that a sealed portal lies distant civilizations.
Waukeen, a goddess of trade, is re- somewhere under the Peaks of Flame and that opening vered by Port Nyanzaru's many merchants. Other deities it will enable Dendar the Night Serpent to enter the with shrines in the city include Gond god of craft , Savras world. The god Ubtao was supposed to stand against god of divination and fate , Sune goddess oflove and Dendar, but with Ubtao gone from the world, the yuan-ti beauty , and Tymora goddess of good fortune.
They have Besides spreading word of their deities, however, too dedicated an underground temple to this serpentine de- many foreign missionaries also exploited the Chultans and stroyer of worlds, but they are a long way from fulfilling their land for profit, which led to ma ny conflicts.
The tem- their ultimate goal. Foreign clerics who proselytize too energetically Additional information about yuan-ti can be found in aren't welcomed in Port Nyanzaru.
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