I'll be back after work to address many of your points one by one. Also, thank you the suggested feats. Volume 2 will have class-specific weapon feats that interact with particular class abilities. Quarterstaff rogue is one of 'em. Let me know if you need help with anything. We're happy to lend a hand. Thank you for your feedback; I've incorporated several of your suggestions in the 1. If you're interested in playtesting Volume 2 of Class Feats as it becomes available, please email me at wyattwalker trullgmail.
I tried to email you at that address, but it kept coming back as an incorrect gmail account. This is awesome! Is there some sort of Fantasy Grounds extension that adds them to the feats section that I can buy instead?
Wanted to ask if for the Anointed Vessel feat if it was meant to cut the paladin's Channel Divinity to refresh only after long rests or if that's a typo? In Player's Handbook, it says it refreshes on a long or short rest. Also Holy Touch feels a bit too powerful with how much extra points you get since at level 4 you may come close to doubling your pool combined with the bonus action heal; one suggestion my DM and I came up with was maybe scaling the extra healing points to proficiency bonus x4, but keeping the feat the same otherwise.
Really loving these feats otherwise though, they look fun and I hope to use one or two when I play. Yes, that's a typo, I must go flagellate my editor now—and then myself. Thanks for the feedback. I will address Holy Touch again in the second round of updates. Liking it all so far. The free Bard spells feell quite powerful, but not overly so. I thought so at first too.
But when you realize that they still have to spend spell slots or spell points to use them, it feels more balanced. Kyser O. Daniel H. I'd been debating whether or not I should get this for awhile, and i finally caved and did. Definitely worth it!
The feats inside are really cool and give some great personalisation. Don J. Very unbalanced, to say the least. The ideas within are interesting, but many of them take things from other classes or subclasses in a way that steals their thunder.
I'll have to make axe a bunch of them, and tweak some more, before I think about pres [ John B. This is a strong list of feats. Balance is consistent throughout. This is a great companion piece to the racial feats in Xanathar's Guide and the skill feats from UA. My only issue is that the Dervish feat overlaps with my hous [ Paul M.
Ah, 4th level. Everyone knows at 4th level, taking a feat is where its at. Too bad the selection in the PHB is so limited and you [ See All Ratings and Reviews. Browse Categories. DMs Guild. Guild Adept. Wild Beyond the Witchlight. Van Richten's Guide to Ravenloft. Rime of the Frostmaiden.
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You must end each movement on a solid object or creature, otherwise you fall, and your movement speed GAMBLER becomes 0 for the remainder of your turn. You may roll 2d6, Prerequisite: Assassin roguish archetype adding half the total rounded down to the attack roll Kings and sorcerers alike fear a blade in the dark.
You 1s you instead fail the attack roll or saving throw. Once per turn, when the outcome is determined. Yours is an intellect with no rival—yet you search for one relentlessly, ever hungry to prove yourself superior. You can do this a number of times equal to your Intelligence modifier; you regain expended uses after finishing a long rest.
This bonus lasts until the score by 1, up to This attack cannot benefit from your Sneak Attack. You can craft a number qualify for your Sneak Attack despite lacking the of doses equal to your Intelligence modifier.
Applying a dose to a weapon or piece of ammunition requires an action. Multiple doses can be applied to a single weapon. Intelligence modifier, consuming a single dose. All You gain the following benefits: unused doses expire after you finish a long rest. You can only hold one Wild Magic Surge at a time. Until you finish another long rest, the 5 phantom steed spells you learn count as sorcerer spells for you, 6 remove curse but not against the number of spells you know.
You must be of a level to cast each spell to learn it. You can also roll Sorcerer Level Spells one die at a time, instead of all three, adding it to 1st command your saving throw or attack roll. You regain all 3rd dragon's breath expended dice after finishing a short or long rest.
See the The storm and sea is yours to command, answering Draconic Embrace Spells table. The shadow will never dim, nor will your power. Charisma modifier. These spells count as sorcerer spells for you, but not against the number of spells you know. See the Shadows of Yesteryear Spells table. You gain Fey dine on a different sort of morsel than mortals: the following benefits: emotion.
You gain the up to Spell List as you reach certain levels in this class. Using your action, make a Charisma check with advantage. The number of sorcery points you spend equals evoke miracles and fulfill the agenda of the Divines.
If you would take half Spell List as you reach certain levels in this class. The secrets of mortality are yours to scrutinize, cast away, and surpass. These spells don't count against the number of warlock spells you know. Yours is a tyrannical will that that spirit cannot resist. There is freedom in madness—and you're compelled This effect lasts until the start of your next turn. Choose a single AC, attack rolls, damage rolls, and any saving target, subjecting it to an Intelligence saving throw throws it is proficient in.
See Appendix A for their statistics. All Cursed with ravenous curiosity, you gain the participants must be within 30 feet of you and following benefits: eligible for your Awakened Mind feature. Whenever warlock spells you know. You gain You must meet any prerequisite specified in a feat the following benefits: to take that feat.
If you slew the target with a warlock cantrip as when magi use their power to commit crimes. You or weapon attack, you regain only 1 hit point. Your proficiency bonus is doubled when you make an ability check using that skill. While under a Prerequisite: Hexblade otherworldly patron spell of detect magic you can analyze a magical The Shadowfell hides behind every corner, ravenous effect for 1 minute, recording its aura—a magical to spread its influence in the Material Plane.
That fingerprint, essentially—into your spellbook. If power is yours to swallow. You gain the following you come across another magical spell created by benefits: the same spellcaster, you can identify it as such. These spells don't count against the number of Prerequisite: War Magic arcane tradition warlock spells you know.
Battle mages are the stuff of legends: armored magi dominating the battlefield, unafraid to leap into the fray. Additionally, you can use your Intelligence modifier for your attack and damage rolls using a quarterstaff.
You can control a number of abominations are dropping like flies. You've mastered a number of up to your Intelligence modifier. It doesn't count against the number magic associated with your Arcane Tradition. If you of wizard cantrips you know. You can cast it as a do not use the spell scroll before you finish another bonus action a number of times equal to your long rest, its magic is lost.
You can only ever have Intelligence modifier, regaining all expended uses one of these hastily-made spell scrolls at a time. If a after finishing a long rest. You can use the spell scroll as an action to cast that By studying the most esoteric of lore, you have spell without providing components.
Other creatures developed intricate means to twist the Weave of can likewise use the spell scroll if the spell is on their Magic in ways always imagined, but hardly ever class's spell list. If that spell is of a higher level than achieved. On a failure, the spell fails and proficiency bonus is doubled.
The school of magic associated with higher that deals damage, you can change its Bladesinging is transmutation. You can do this a War Magic. The schools of magic associated with number of times equal to your Intelligence War Magic are evocation and abjuration. You also gain the following Your mastery over necromancy blossoms into a macabre art.
This benefit corpses, it instead has the statistics of an ogre extends to magical wands not of your own design. These statistics are detailed in Appendix A. PHB Feign death PHB Searing smite PHB Animate dead PHB Find familiar PHB Shadow blade XGE Antilife shell PHB Find steed PHB Shadow of Moil XGE Arcane eye PHB Fireball PHB Shatter PHB Armor of Agathys PHB Fire shield PHB Shield PHB Arms of Hadar PHB Flame strike PHB Shield of faith PHB Augury PHB Fog cloud PHB Skywrite XGE Aura of purity PHB Freedom of movement PHB Sleet storm PHB Aura of vitality PHB Gaseous form PHB Slow PHB Awaken PHB Geas PHB Spare the dying PHB Barkskin PHB Gentle repose PHB Speak with dead PHB Beast bond XGE Giant insect PHB Speak with plants PHB Bigby's hand PHB Goodberry PHB Spider climb PHB Blade ward PHB Grasping vine PHB Spike growth PHB Blight PHB Grease PHB Staggering smite PHB Greater invisibility PHB Steel wind strike XGE Blink PHB Greater restoration PHB Stinking cloud PHB Blur PHB Guardian of faith PHB Stone shape PHB Burning hands PHB Guardian of nature XGE Stoneskin PHB Call lightning PHB Guiding bolt PHB Storm sphere XGE Calm emotions PHB Gust of wind PHB Swift quiver PHB Charm person PHB Hail of thorns PHB Tasha's hideous laughter PHB Chill touch PHB Hallucinatory terrain PHB Telekinesis PHB Circle of power PHB Haste PHB Tenser's floating disk PHB Cloudkill PHB Hellish rebuke PHB Thunder step XGE Command PHB Hex PHB Thunderous smite PHB Commune with nature PHB Hold person PHB Thunderwave PHB Compelled duel PHB Hunger of Hadar PHB Tidal wave XGE Compulsion PHB Hunter's mark PHB Tree stride PHB Cone of cold Ranger 16 : Utilize your Favored Enemy feature to gain new spells and unique abilities!
Rogue 7 : The whip and scimitar are finally in the hands of the rogue, as is the occupation as a battle-field medic! Sorcerer 8 : Channel the fiery emotions of rage into your spellcasting or bolster allies by reminding them what it is they fight for! Warlock 17 : Further flesh out your patron's identity! Was your pact struck with a demon, devil, or yugoloth? Perhaps the Archfey is none other than a hag that has shared with you the secrets of coven magic! Wizard 9 : Transmute your body to become a muscle wizard!
Pit the force of necromancy to heal, rather than harm! More from this Title's Contributors. Customers Who Bought this Title also Purchased.
Reviews 3. Please log in to add or reply to comments. Will you be releasing class feats volume 3? I can't wait for that one to buy all three of them, this product is amazing! I intend to in later !
I want to see what comes out in Tasha's Cauldron of Everything first to avoid redundancy. Thank you for responding, we tested many feats in some of my games and I can highly recommend this, some feats I would change a bit if you ever need a second opinion but overall amazing product.
Any feedback is appreciated! If you have any thoughts, please send them to wyattwalker. I noticed a typo in the Ancestors Guide You feat: "Once you cast either of these spells, you can't either again with this feat until you finish a long rest.
Would you consider doign a smaller supplement for Artificers? I love your design ideas and Artificer without your customisation options seems bland to me :D. If not, I'll be releasing an Artificer-only supplement. Kyser O. Another marvelous supplement with options to make every class unique. From options fleshing out the patron of the warlock, at least two for every one, to an extra focus for ranger's favoured enemies allowing them to further specialise in hunting their [ Matthew F.
Here we have a great variety of feats for each of the core classes in 5e. Whenever something is class specific I usually go straight to the classes I tend to play. So for me that meant flipping to Cleric, Paladin, and Warlock immediately. These feats [ See All Ratings and Reviews.
Browse Categories. DMs Guild. Guild Adept. Wild Beyond the Witchlight. Van Richten's Guide to Ravenloft. Rime of the Frostmaiden. Descent into Avernus. Ghosts of Saltmarsh. Candlekeep Mysteries. Tomb of Annihilation. Tales from the Yawning Portal. Curse of Strahd. Rage of Demons. Elemental Evil.
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