The player character is a Greek mercenary and a descendant of the Spartan king Leonidas I. They inherit his broken spear, which is forged into a blade to become a weapon that grants the player special abilities in combat.
The game uses a skill tree system that allows the player to unlock new abilities. This replaces the system used in Origins, which granted the player a series of passive abilities. The hitbox combat system introduced in Origins returns and is expanded upon to grant the player access to different special skills when the ability bar fills up.
The game features a gear system in which each piece of armor the player wears has different statistics and provides a range of advantages. These can be equipped and upgraded individually. Time needed: 45 minutes. Save my name, email, and website in this browser for the next time I comment. Search for:.
The game contains dialogue options, branching quests and multiple endings. The player is able to choose the gender of the main character, adopting the role of Alexios or Kassandra. The game features a notoriety system in which mercenaries chase after the player if they commit crimes like killing or stealing. The player character, Alexios or Kassandra, is a greek mercenary, and a descendant of the Spartan king Leonidas I.
They inherit his broken spear, which is forged into a blade to become a weapon that grants the player special abilities in combat. The game uses a skill tree system that allows the player to unlock new abilities. This replaces the system used in Origins, which granted the player a series of passive abilities.
The hitbox combat system introduced in Origins returns and is expanded upon to grant the player access to different special skills when the ability bar fills up. These skills include calling a rain of arrows and a powerful kick to knock opponents off-balance, and are similar to the "Overpower" mechanic introduced in Origins that let the player use a powerful finishing move in combat.
The game also features a gear system in which each piece of armor the player wears has different statistics and provides a range of advantages. These can be equipped and upgraded individually. Assassin's Creed Odyssey also features naval combat again, with the player having access to Hellenistic-era warships to explore the Aegean Sea. The conflict between Athens and Sparta is represented through a "War System" which enables players to take contracts from mercenaries and participate in different large-scale battles against hostile factions.
The war system can change a faction's influence over a region. The player can develop romantic relationships with non-playable characters of both genders, regardless of their own character's gender.
Creative director Jonathan Dumont commented that "since the story is choice-driven, we never force players in romantic situations they might not be comfortable with However, many reacted negatively to a plot development in the Legacy of the First Blade DLC in which the player character has no choice but to enter into a relationship and have a child with a person of the opposite gender, considering that this invalidated their character's identity and the roleplaying aspects previously emphasized by Ubisoft.
0コメント