Each table is three screens long and the ball canons around without a hitch. How did Spidersoft who wrote the program manage that? The colour mode on a vga card is mode 13, where only a quarter of the memory is available. This means 64K on a K or K on a K card.
As each pinball table needs K video memory, the programmers developed a software fix that allowed mode 13 to use the cards full memory. The screen is updated during the vertical blank period so there may be speed problems with early - that is, two years or older - vga cards.
Thats the graphics. The game has good background music and sampled sound effects - mainly from the Amiga version or from the programmers. Playing pinball is like driving a steam train, the noise is half the fun. If you havent got a sound card dont worry because the sampled sounds can be heard through the pc speaker.
More clever programming. The pc speaker responds digitally, so sampled sound cannot be played through it with conventional drivers. The programs driver runs the speaker on and off at a very high inaudible frequency so it can respond as an analogue device. The program gives you all the noise, the flashing lights and the excitement of pinball. Up to eight people can play, so you dont have to play with yourself, and its so realistic I replaced the space bar on my keyboard with a mercury switch for a proper tilt function.
Is anything missing? Yes, of course; the aforementioned Baz. The arcade guru who knows the machine inside out. Well dont worry because Pinball Dreams comes with a manual that gives you tips on playing all the tables. Pinball Dreams gamers get a trio of fields that are far simpler than previous pinball simulations, like Devil Crush and Revenge of the 'Gator.
Unfortunately, more sometimes means less. You can choose from three playing fields: Ignition, Steel Wheel, and Graveyard. Each has different layouts, targets, bonuses, and goals to shoot for, but the basics are all the same: two flippers at the bottom, and progressive point scoring.
Control of the ball is simple, using a standard two-button, directional-pad combo for the flippers and plunger. Sometimes you'll feel that the ball weighs a ton or the flippers are "soft," because you can't zing the ball through chutes and passages. Snazzy graphics highlight the ball's travels around the fields.
The sound effects are light, as is the musical accompaniment, but they complement the action just fine. Unfortunately, Pinball Dreams tilts when it comes to the entertainment factor. There just isn't enough replay value or challenge to keep you excited and wanting to play again.
By trying to give Pinball Dreams more with the three playing fields, the game actually ends up with less. It would have been better if Game-tek had created one blockbuster pinball field instead of three marginal ones. The elements are all there, but the chemistry just doesn't hit the jackpot. Pinball never really worked well on portable systems and Pinball Dreams is no exception. The boards are huge, but the game is a little slow. I'm clueless! Browse games Game Portals. Pinball Dreams.
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